scattershot: (✶ where the heart is)
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Part 1

Pay him no mind, child. Though it may look like a grotesque parody of reality, it is what the invoker believes that matters.


Good for the Soul



Summary

✶ Alisaie, Alphinaud and the Warrior of Light are visiting the Inn at Journey's Head which, belying its grand name, is a field hospital set up in a desert bluff. They are there to meet with a Nu Mou sorcerer named Beq Lugg, who has a plan to help the hospital's patients - something that may possible now that the skies are not 'ablaze with primordial Light' - by restoring their incorporeal aether using a familiar. Alisaie cuts off what she fears may be a lengthy explanation of the metaphysics of it all in its tracks, stating that she is prepared to do whatever it takes to see things through.

✶ To create a familiar, Beq Lugg explains they will need three items: fine clay, pure water and a fae lantern. Alisaie immediately horrifies her brother by suggesting they can find the latter by asking the pixies of Il Mheg, who previously took a fancy to them both. Beq Lugg suggests they can find water with the Nu Mou, leaving the Warrior of Light to find the clay.

✶ A merciful veil is drawn over whatever the twins had to undergo to secure a fae lantern. Beq Lugg expresses relief nobody was turned into a lawn ornament in the process.

✶ Before they can get started on creating the familiar, Alisaie asks Beq Lugg if it would be possible for someone else to repeat the process, without them having to be on hand. When they inform her that it would, she asks if she could be the one to perform the incantation, since she is the one who swore to do everything in her power to help the Inn's patients. Beq Lugg agrees that maybe it would be best if she did, as her understanding of their conditions and her keen desire to help will only make the magick stronger.

✶ With the clay prepared, Beq Lugg asks Alisaie to sculpt a porxie, a pig-like creature the Nu Mou habitually use as familiars. The resulting creation is not what anyone would describe as lifelike. Alphinaud thinks this is hilarious; Alisaie thinks maybe he should shut his face; Beq Lugg assures her that it's what she believes that matters so it doesn't matter how horrific it looks right now. Alisaie does not find this quite as helpful as they may have hoped.

✶ Alisaie proves to be a lot better at the incantation than she was at sculpture. Beq Lugg declares the resulting porxie to be not bad for a first attempt, and suggests they direct it to treat Halric, a pallid young boy who has been silently watching all this unfold. First, though, the porxie will need a name, and Alisaie settles on Angelo.

✶ The porxie is set to work and, once it is done, the still, silent Halric manages a few words. Alisaie, though she has been left exhausted, is ecstatic to realize that Beq Luqq has noticed a change in him, and now believes that he will even be able to recover, given time and further treatment. Alisaie cannot help but wonder, though: could this same treatment be applied to Ga Bu, the Kobold child she spoke to in Limsa Lominsa, and to the other victims of tempering back on 'the Source'? She tells Beq Lugg that she intends to stay at the Inn to help start treating the other patients there, and takes her leave of the group.


Notes

✶ The Nu Mou are a fae race, and thus Beq Lugg is referred to using they/them pronouns.

✶ The player-character Warrior of Light, who accompanies Alisaie, is seen as a humanoid shape made up of blinding white light surrounded by a rainbow corona, of indeterminate age, race and gender. None of their individual features are discernible, and though they can be seen to be speaking their voice cannot be made out.

✶ Though it would be entirely unfair to say that Alphinaud and the Warrior of Light are unconcerned about the task at hand, the hospital and the well-being of the patients who have come here for treatment clearly matter an awful lot more to Alisaie than they do to her companions. This isn't just the right thing to do, this is very personal for her.

✶ This is the first mention of 'the Source' - a place where at least one person Alisaie already knows is living, and she herself would appear to come from. This begs the question of where she might be during this memory, and how she may have come to be there.

✶ Beq Lugg was not actually joking about the lawn ornaments.
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